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Beast Beastlington
Bragian Order Amarr Empire
237
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Posted - 2012.10.05 01:32:00 -
[1] - Quote
Naustradamus Oracle wrote:To be honest ... I do, to a certain degree, agree with OP
The game mechanics are really bad compared to other games ... I mean the shooting mechanics and movement controls are really not up to par, there are PS2 shooters that feel better in all honesty.
But the game does a really good job of trying to keep you in it's net. no lvl, rank, just money and skills, loot if you do good, and that's only half of it. When corp contracts release, they'll be another big grip ... owning part of what you fight for.
I can only hope the game gets better. honestly, I feel like Dust 514 as it stands isn't the game CCP wants to make ... it feels more like a stepping stone. Once PS4 comes out, etc, then they'll be able to do a lot of the things they're talking about. For now, it seems like memory limitation is stopping them from really diversifying the game and it's assets. Only 1 AR model, different textures at times, same with most everything.
I feel as dust will truly shine in the long run as it updates, changes, and evolves. So I'm ok with that, I may not play to often due to frustration at the start, but as long as CCP continues on with Dust like I think they are, it'll become a true competitor in the FPS genre.
You are absolutely right about the mechanics and it's the main reason Dust is in a world of trouble.
All of these things you mentioned, contracts, levelling, rank, loot and skills are all great ideas but honestly, very few people play games (especially FPS games) for these reasons alone.
It feels like these lofty concepts were put in place first and then the FPS element was added. It's just not up to scratch...I was hoping that this build would be an improvement in that regard (proper ADs view, good weapon sounds, good weapon handling) but alas, it isn't.
I'd be very cautious about being optimistic with regard to Ps4. This game needs to start making money after such a lengthy development cycle, if it doesn't (and personally, I don't think it will) you'll definitely not be seeing a PS4 iteration. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.10.05 08:58:00 -
[2] - Quote
Encharrion wrote:I'm Not Moejoe wrote:This game is crippled by the same technical issues that we've been complaining about since April, half a year ago.
Where's your beta now? What are you talking about? Everything from April seems to be fixed. True, we have new issues now, but that's the nature of a beta. If there is some issue I'm overlooking please tell me. Even hit detection has finally been fixed.
There are a ton of issues that have not been addressed. Most importantly, they've done nothing to suggest the core mechanics will be improved.
Features have been added here and there, things have been tweaked etc. The fundamental issue with Dust right now is that the core shooting is not anywhere near as good as it needs to be to compete. I could go off on a diatribe about this but I already have in several other threads.
If the basics aren't there, there's no point adding more and more superfluous aspects. The FPS market is so incredibly competitive at this point in time that it will take something VERY special to pull players away from the big games. Conceptually, Dust has all the bells and whistles, but from a gameplay perspective, it's very, very poor right now. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.10.05 17:54:00 -
[3] - Quote
Roy Ventus wrote:Beast Beastlington wrote:Encharrion wrote:I'm Not Moejoe wrote:This game is crippled by the same technical issues that we've been complaining about since April, half a year ago.
Where's your beta now? What are you talking about? Everything from April seems to be fixed. True, we have new issues now, but that's the nature of a beta. If there is some issue I'm overlooking please tell me. Even hit detection has finally been fixed. There are a ton of issues that have not been addressed. Most importantly, they've done nothing to suggest the core mechanics will be improved. Features have been added here and there, things have been tweaked etc. The fundamental issue with Dust right now is that the core shooting is not anywhere near as good as it needs to be to compete. I could go off on a diatribe about this but I already have in several other threads. If the basics aren't there, there's no point adding more and more superfluous aspects. The FPS market is so incredibly competitive at this point in time that it will take something VERY special to pull players away from the big games. Conceptually, Dust has all the bells and whistles, but from a gameplay perspective, it's very, very poor right now. >_> What? That's your opinion dude. The basic shooting mechanics feel quite smooth to me. Maybe it's because you're used to a certain type of style eh? The only FPSes I've really played had different cotnroller input styles and everything and they all were fun as Hell and felt smooth. Like. When I first picked up the controller and got down to the battlefield I had no real problems other than the crouching aspect in last build. That hasn't been truly "fixed" but at the same time there is a way to tell if you pay attention to the lower right corner with the...switch thing? Anyways yeah. All I'm hearing on the forums is "the mechanics haven't been worked on" yet here we are in this new build with smoother controls and a smoother feel. Some of us really don't care for it to be more like the FPSes others play and prefer how it is, albeit with some cleaning up certain aspects when release come, which is a slower FPS which focuses on strategic elements, and actual role playing elements.
Of course i's my opinion but it's also a popular one. The shooting mechanics are lacking in many fundamental ways. The lack of weapon variety/customisation is also a big let down. Again, I've posted many long diatribes about the gun mechanics and why it makes Dust feel empty and soulless.
Also, it's not that I want Dust to be a carbon copy of other games (fundamentally it IS a copy/highly influenced by other games anyway). I would like to core gameplay to match other games in the genre. It's about quality, not copying. |
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